TUMBLE FEATURE – After each spin all winning combinations will be paid and then disappear, with the remaining symbols falling to the bottom of the screen and the empty positions will be filled with new symbols from above.
Tumbling will continue until there are no more winning combinations or spin features from a Tumble.
SPIN FEATURES – In the base game during each spin, special-coloured markings can appear behind normal symbols. Whenever a win happens on top of a marked position, it’ll trigger a special spin feature depending on the colour of the mark after all Tumbles from the current spin finish:
- Blue Mark – wins TIME REWIND – the screen will be cleared of all symbols and new symbols will be brought onto the screen.
- Pink Mark – wins WILD ILLUSION – all instances of one random symbol currently present on the screen will transform into a WILD.
- Yellow Mark – wins DOUBLE BOOST – random blocks of 2×2 of the same symbol are added in random positions on the screen.
- Red Mark – wins COLOSSAL SYMBOL – a random block of 3×3, 4×4, or 5×5 of the same symbol will be added in a random position on the screen.
- Green Mark – wins WILD FINISH – 5 to 15 WILD symbols are added to the screen in random positions
If multiple features are won on the same spin, they will play out in the following order: Time Rewind, Wild Illusion, Double Boost, Colossal Symbol, and Wild Finish.
SUPER FEVER PROGRESSIVE FEATURE – After each spin the number of winning symbols that explode during Tumbles are counted, and the Super Fever meter will fill. When a certain number of symbols is reached the Super Fever feature will trigger, with the meter resetting back to zero when no more winning symbols explode as a result of a Tumble.
You can collect 114 points from a base game spin with Tumbles and Spin Features to trigger the Super Fever. The feature will start after all Tumbles and Spin modifiers from the current spin are complete.
This feature will start at Level 1. During this feature at every level, all spin modifiers are guaranteed to be played once per level, in order and all wins have a win multiplier starting at 2x. To advance to the next level, you’ll need to collect as many winning symbols as possible, as follows:
- Level 2 – Collect 116 Winning Symbols. Plays with a 4x win multiplier
- Level 3 – Collect 120 Winning Symbols. Plays with a 6x win multiplier
- Level 4 – Collect 125 Winning Symbols. Plays with an 8x win multiplier
- Level 5 – Collect 132 Winning Symbols. Plays with a 10x win multiplier
This feature will end when not enough Winning Symbols have been collected to advance to the next level, or all spin features from level 5 have been played.
BUY FEATURE – You can trigger this feature by purchasing it in the base game at 100x your current total bet. The feature will then start after all Tumbles and Spin Features of the base game spin that triggered it are complete. To advance through the levels in a bought SUPER FEVER round, you’ll need to collect winning symbols as follows:
- Level 2 – Collect 116 Winning Symbols. Plays with a 4x win multiplier
- Level 3 – Collect 121 Winning Symbols. Plays with a 6x win multiplier
- Level 4 – Collect 129 Winning Symbols. Plays with an 8x win multiplier
- Level 5 – Collect 138 Winning Symbols. Plays with a 10x win multiplier